"Through
the Looking Glass: Virtual Communities"
Part one of a special three-part series
taped live in Second Life, the 3D on-line virtual community.
Broadcast beginning week of September 27, 2006
This week
on The Infinite Mind, we make broadcast history as
we air the first of three special programs taped inside a three-dimensional
virtual on-line community.
Over the
next three weeks, The Infinite Mind will present
a special three-part series, "Through the Looking Glass."
These landmark programs will examine the development and state of
on-line virtual communities, including their technology, culture and
art. We will also examine how this new medium of "3D virtual
reality" is processed by the human mind in a manner that is different
than other media, and look at its powerful potential for such uses
as broadcast, education, outreach, and social marketing. The programs
were taped, in part, in front of a live "virtual audience,"
inside the 3-D virtual web world of "Second Life." Guests
include singer/songwriter Suzanne Vega; author Kurt
Vonnegut; designer John Maeda; and futurist
Howard Rheingold.
Joining
host John Hockenberry in our first program, "Through
the Looking Glass: Virtual Communities (Part One) are Philip
Rosedale, founder of Linden Lab, which runs "Second Life,"
the virtual platform in which the programs were taped; Bill
Lichtenstein, president of Lichtenstein Creative Media, which
produces The Infinite Mind, and web developer
Drew Stein, of Infinite Vision Media, which built a 16-acre
"virtual broadcast center" for The Infinite Mind
in Second Life; Thomas Malaby, an anthropologist
who, under a National Science Foundation grant, spent more than a
year studying human behavior and virtual communities in Second Life;
and Howard Rheingold, whose book "Virtual Community"
predicted the formation of on-line worlds.
Click
here to read more about The Infinite Mind in Second
Life in the Washington Post, Boston Globe, Rolling Stone
and Wired.
Click
here to read Bill Lichenstein's essay "The Transmission of Experience."

Click
here to visit Second Life.
"Through
the Looking Glass: Virtual Communities" (Part One)
We think
of media as channels for the transmission and translation of real
life events, information, concepts, and sensory information such as
sight and sound over time and distance.
While the
concept of "media" seems broad, in fact only a handful of
different types of media have come into existence through the history
of humankind. They include at their core the development of spoken
and written language, printing, visual images and art, radio, television
and film, and the internet.
Here at
The Infinite Mind, we have worked over the past decade
to translate and transmit ideas and information about the science
and art of the human mind using a variety of media, from radio to
the Internet.
Early in
2006, we discovered what appeared to be an entirely new form of media,
3D virtual reality, as it existed in the on-line web platform called
Second Life. As broadcasters, the thing that struck us most about
this new medium was that it had the remarkable capacity to transmit
experience, over time and space, via a digital cable. While the
main focus of Second Life at the time was entertainment-related activities,
we were eager to explore the possibilities of this new medium for
broadcast and related social uses, given the importance that "experience"
plays in such human processes as learning, and the formation of attitudes
and beliefs.
The
Infinite Mind is the first "real world" broadcast
of any kind to establish an ongoing presence in Second Life, whose
on-line population is nearing one million residents. Over the past
three months our staff has worked and socialized there, we’ve
purchased and built a 16-acre virtual broadcasting center, which includes
functioning recording studios, listening and screening rooms, offices,
and an amphitheater where we taped this series of special broadcasts.
Host John
Hockenberry’s guests on "Through the Looking Glass:
Virtual Communities" (the first installment of this
three-part series) include Philip Rosedale, physicist
and founder/CEO of Linden
Labs, developers of Second
Life. Rosedale built his first computer at age four, started a
software company in high school and developed a video conferencing
system that was later acquired by Real Networks. He talks about the
creation and evolution of Second Life, as a new technology, community
and culture, and his role in that process.
Bill
Lichtenstein, president of Lichtenstein Creative Media and
Senior Executive Producer of The Infinite Mind, and
Drew Stein, a web developer whose company, Infinite
Vision Media, constructed The Infinite Mind’s
virtual broadcast center and studios, talk with John Hockenberry about
the experiential quality of Second Life and The
Infinite Mind's transition into virtual space.
We will
also hear from an anthropology professor at the University of Wisconsin
who researches the relationships between humans, technology and risk
taking, Dr. Thomas Malaby discusses his year long,
ethnographic research study of Linden Labs and Second Life, and his
observations of how the creative culture of the company mirrors the
ethos of the second life community.
Finally,
the first excerpt from the live taping of The Infinite Mind
that took place at our virtual amphitheater, in front of
an audience of more than 100 Second Life residents, in avatar form,
who participated by listening, watching and text-messaging questions
for our guests. John Hockenberry speaks with futurist, Howard
Rheingold, who coined the term “virtual community”
13 years ago in his book
of the same name. In future shows, we will hear the interviews taped
live in Second Life with Suzanne Vega (who also performs); Kurt Vonnegut;
and John Maeda.
Stayed
tuned over the following three weeks as The Infinite Mind
presents:
"Through
the Looking Glass: Virtual Culture" (part two) for broadcast
beginning October 4, 2006. The second in the special three-part
series examines the use of virtual 3D platforms for therapeutic, educational
and social purposes, as well as the nature of interpersonal relationships
and commerce within the three-dimensional web space. Guests include
a stroke survivor who started a support group for stroke victims;
John Lester, a former information director at Massachusetts
General Hospital, in Boston, who now travels the world for Linden
Lab speaking about the social potential of 3D virtual reality; and
acclaimed graphic artist John Maeda of the MIT Media
Lab, a founding voice for “simplicity” in the digital
age. We also speak with one couple who make their living creating
clothing for avatars within Second Life, and expect to make $200,000
this year; and another couple who met in virtual community and overcame
tremendous odds to move in together in “real life.”
"Through
the Looking Glass: Music and Magic" (part three) for broadcast
beginning October 11, 2006. In the third program in this
special series, host John Hockenberry is joined live in Second Life
by singer/songwriter Suzanne Vega, who performs “The
Queen and the Soldier” and talks about imagination in her songwriting,
and author Kurt Vonnegut, whose writing has chronicled
the intersection of humanity and technology. The program will
also feature two Second Life singer/songwriters, Suzen “Juel
Resistance” Beach and Grace “Cylindrian
Rutabaga,” an Atlanta-based artist
who launched her career in Second Life and has gone off to perform
in the real world as well. The program also features Torley
Wong, (aka Torley Linden), who found a new life in 3D virtual
cyberspace after a complicated medical condition ended a promising
career as a composer and performer.
- Bill
Lichtenstein