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Lichtenstein Creative Media Pioneering Broadcasts from Virtual Worlds
  
Bill Lichtenstein and LCMedia pioneered the use of on-line 3-D virtual worlds, including Second Life, as a social media.  


Starting in 2006, Lichtenstein produced the first ever concerts and live radio broadcasts from Second Life, featuring among others singer Suzanne Vega and author Kurt Vonnegut, who both appeared in avatar form.

Subsequent events produced by Lichtenstein Creative Media in Second Life include a live press conference with Italian Minister of Infrastructure Antonio Di Pietra, and a live town meeting on Darfur with Mia Farrow, produced in partnership with the U.S. Holocaust Memorial Museum. 


BusinessWeek magazine cited Lichtenstein as one of eight "Savvy CEO's Who Hang Out in Second Life" along with IBM CEO Sam Palmisano and former Virginia Governor Mark Warner.

Lichtenstein wrote the essay "The Transmission of Experience," identifying interactive 3-D virtual reality experiences such as Second Life as being the first to "transmit experience" over distances.  

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Suzanne Vega performs live for The Infinite Mind public radio broadcast emanating from Second Life. With host John Hockenberry.

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"Social Justice in the Global Village: LCMedia and Bill Lichtenstein"

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Italian Minister of Infrastructure Antonio Di Pietro appeared in Second Life at a live event produced by Lichtenstein Creative Media.  




Bill Lichtenstein was interviewed in avatar form by pioneering Second Life video journalist, Bernhard Drax. 


In the segment, "Social Justice in the Global Village," Drax looks at the evolving uses of Second Life by Lichtenstein and others, for socially relevant purposes.

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Italian Minister of Intrastructure Antonio di Pietro in Second Life produced by LCMedia.

Live Virtual Conference for Anti-Money Laundering Training Academy

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Lichtenstein Creative Media produced a live virtual conference for attendees in New York and Australia who attended a virtual presentation in Second Life by the Anti-Money Laundering Training Academy.  

The audience was comprised of law enforcement and banking professionals who learned first-hand how money is transacted in Second Life, and how to identify and prevent money laundering in virtual worlds.